![]() ![]() Create Cartoons 04: Lip Sync by Ryan Boyle (embedded below part of a series).After Effects Lip Sync Tutorial by Rob Moffett.Rob Mize later used a similar approach in Character Design and Animation in AE: Part Two, and in other tutorials. ![]() Lip Sync in After Effects by Angie Taylor (mentioned above).Remember: older scripts, expression, and filter effects might not work the same in newer versions of AE. and not using older ideas that used CC Split, Reshape, or other effects. They're often similar in using time remapping, basic expressions, or converting audio to keyframes, etc. Here's a few more lip sync video tutorials for After Effects, with updates to follow. See also, Adding variety to lip-sync animations, a 2014 video from Getting Started with After Effects Expressions with Angie Taylor. There are many more players, and they have smaller teams of animators and are more open to automation.Mettle sponsored a 9-part series, Build Me Some Hope: Lip-Synced Character Animation Series by David Legion. They produce vastly more animation than non-interactive animators. That said, lip-synch does take a fair bit of time and effort, and small studios might be interested, particularly if it works within their existing (off-the-shelf) workflow. They have full-time people on staff working to solve the same problem that you have hacked together. If you're asking if you should you pursue this as a business, I'll say this: The big players in animation have spent years making custom workflows, and the tools to support them. There are also some businesses who provide virtual assistants/translation services where a live-generated avatar will speak either machine generated or live translated words. Entertainment companies are doing VR experiments along those lines, and as far as I know, all use in-house tools. Probably the best market for a tool that does automatic lip-sync is for live avatars. (And at the moment if you have access to super high res performance capture, you have the resources to throw as many animators as necessary at it.) That same setup that makes it possible for the automation tool to work makes it pretty easy for animators to do the same job, only with knowledge of the performance and applying feedback from their director.Įven the highest resolution performance capture is just a starting point for the animators. (And honestly crowds and background characters any more have their own custom "act like an extra" library.) Any automation tools require characters to be rigged in a specific way (again, custom to the studio, their process, and technology). This might be good enough for backgrounds and crowds, but not for anything else. The projects I've been involved with might run an automation for an early pass as a way to create a framework for the animators to work with. Lip-sync isn't about moving the lips, it's about creating the correct performance. Fully automated solutions simply don't know enough about the performance to do a good job of emoting properly. Best answer: Each studio has its own process, but virtually everything you'll see on TV (minus some of the lowest-budget obscure stuff) will have humans work on the lip-sync.
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